Sketch must survive the pages of his own comic book by whomping on whatever enemies are in front of him and figuring out how to move onto the next panel. The major difference from the likes of Streets of Rage or Final Fight is that the action only takes place on a single plane. The game itself is a bit hard to cap as a straight genre, but it mostly plays as a sidescrolling beat-em-up with elements of platforming and puzzles wedged in. The premise of mutants lurking in New York’s sewers may be faintly reminiscent of the Teenage Mutant Ninja Turtles, but it’s otherwise a fairly creative world that Sketch has devised for his unlikely deathtrap. Considering Mortus is now drawing the comic and actively attempting to murder Sketch, can our hero survive and take control of his own creation? Is Alissa’s faith justified in Sketch’s potential to save both the fictional world and the real one? And can Roadkill get something to eat already, preferably lots of cheese?Ĭomix Zone is basically a tribute to comics in general, yet is not too overtly influenced by any particular story. Yet while Sketch thinks he’s way in over his head, it seems that since he’s become the main superhero of his story, he’s gained uncanny strength and fighting abilities which may give him what it takes to beat the snot out of the bad guys. In the zone, Sketch finds help from General Alissa Cyan, a military representative who thinks he is the “Chosen One” destined to save the world, to which Sketch initially protests. In the real world, Mortus is only made out of ink and paper, so he intends to kill Sketch in Comix Zone to steal his life and make himself a real entity of terror. Unluckily, this character is Mortus, the main villain, and he jumps out of the pages to force Sketch into the tumultuous world of Comix Zone. However, things get horribly weird when a chance bolt of lightning strikes his work-in-progress comic and brings to life one of his own characters. He doesn’t have much going for him, living in a New York apartment with Roadkill, his pet rat, as his only company. This tale is based on the vivid nightmares of its writer and artist, Sketch Turner, a hopefully soon-to-be-famous cartoonist and part time rock musician. The game’s premise involves the eponymous “Comix Zone” as an illustrated story depicting an onslaught of aliens and mutants attempting to further ravage a post-apocalyptic Earth as the New World Empire defends it against their invasion. Between the Sega CD and the Saturn was an odd period of Genesis support with a deluge of ridiculously advanced games that taxed the limits of the system, including’s STI’s offering of Comix Zone, one of the more beloved games from the Genny’s twilight years. In 1995, the Genesis had come pretty far along, but was on its way out as the next generation of CD-based consoles came into the fold, and after the relative failure of the Sega CD, Sega attempted to step their game up with the Sega Saturn. Robotnik’s Mean Bean Machine, all three considerable classics for the system in the West. One of their divisions was Sega Technical Institute (STI), an American-based team who developed Kid Chameleonand Sonic Spinball alongside converting Puyo Puyo into Dr. Before the looming threat of 32-bit challenged their resources, Sega had a diverse team of multiple development studios working on many projects all at once. Sega was at its zenith in the middle of the nineties.
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